Epitome via Bandai Namco

Team edifice is one of the most important parts of Dragon Ball Legends. Your team volition decide if yous will cruise through the game, or get hung upwards and frustrated with later battles. Here is our guide to the all-time characters to take on your teams.

Saiyans

Saiyans are something of a given on nearly teams you tin can build in this game. Most high powered characters are in some manner related to the Saiyans. These characters take a very loftier impairment output and tin can have a lot of damage in turn. They also tend to have long combos and useful buffs. Your demote units will need to exist focused on buffs that capitalize on the high damage Saiyan's take to get the most out of this team.

Core:

  • SP Super Saiyan 3 Goku (Purple)
  • SP Super Saiyan Bardock (Blue)
  • SP Aroused Goku (Bluish)

Bench:

  • SP Super Gogeta (Ruddy)
  • SP Super Saiyan Vegeta (Purple)
  • EX Raditz (Blue)

Androids

This squad is slap-up for the early on game, and the late game, but hanging on in the centre can be difficult. Android 18 tends to take center stage with this build as she tin can deal large amounts of damage very rapidly. The support abilities by the bench characters enhance her damage output even farther. The big event with this team is the lack of adaptability. If you mess with the setup also much information technology will autumn apartment. Moreover, Android 18 is a Striker but the deck is largely focused on Blast fighting. This tin go a large issue during the mid-game if you don't manage your deck carefully.

Cadre:

  • SP Android 18 (Yellow)
  • SP Android 21 (Blue)
  • SP Perfect Form Prison cell (Revived) (Crimson)

Demote:

  • SP Android 21: Good (Green)
  • SP Android 21: Evil (Majestic)
  • SP Super 17 (Green)

Son Family

This team focuses on the high power output of characters like Super Saiyan iii Goku while combining it with first-class support buffs. This team focuses on the employ of hard striking initial attacks backed up by potent Z-Abilities. The biggest downside to this build is that it doesn't characteristic any healing abilities, but information technology isn't actually necessary with the strong combos this squad can deal.

Core:

  • SP Super Saiyan 3 Goku (Purple)
  • SP Super Saiyan 2 Youth Gohan (Red)
  • SP Angry Goku (Blue)

Bench:

  • SP Goten (Kid) (Xanthous)
  • SP Super Saiyan God SS Goku (Cerise)
  • SP Super Kaioken Goku (Green)

Hybrid Saiyans

The Hybrid team is one of the more well counterbalanced teams on this list. Unfortunately despite being well counterbalanced information technology can exist a bit underwhelming in terms of overall harm output. The main focus of this team is to apply support abilities to magnify one of the core members, particularly Gohan (Red). Ane of the nice things near this team is the flexibility. Each character is a jack of all trades and so you can easily switch out core and bench characters without suffering too much.

Core:

  • SP Super Saiyan 2 Youth Gohan (Cherry-red)
  • SP Goten (Child) (Yellow)
  • SP Super Saiyan 2 Youth Gohan (Majestic)

Bench:

  • SP Super Saiyan Teen Trunks (Cherry-red)
  • SP Trunks (Kid) (Green)
  • SP Kid Gohan (Xanthous)

Vegeta Family

As is expected of anything to practice with Vegeta's family, this team is very versatile. It has admission to a large variety of back up abilities that can get you out of most tough situations. The biggest downside to this team is that while it permit'southward you control the battle, it doesn't accept as loftier a damage output as other teams on this list.

Core:

  • SP Super Saiyan God Vegeta (Yellow)
  • SP LL Vegeta (Majin) (Blue)
  • SP Super Saiyan God SS Vegeta (Future) (Purple)

Demote:

  • SP Vegeta (Red)
  • SP Trunks (Kid) (Green)
  • SP Super Saiyan Teen Trunks" Battle Armor (Ruddy)